Space Invaders

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Nombre: Space.bash
Autor: Steve Parker.
Descripción: Script que emula el famoso juego de 1978.
Visto en nixshell
Y el libro Shell Scripting de Steve Parker, Capítulo 17. Página 464.
#!/bin/bash
stty -echo
tput civis
clear
cat - << EOF



           SPACE

   LEFT:      a
   RIGHT:     l
   FIRE:      f

   QUIT:      q

                            Press any key.
EOF
read -s -n 1
row0=( 0 30 30 30 30 30 30 30 30 )
row1=( 0 20 20 20 20 20 20 20 20 )
row2=( 0 15 15 15 15 15 15 15 15 )
row3=( 0 10 10 10 10 10 10 10 10 )
row4=( 0 5 5 5 5 5 5 5 5 )
row5=( 0 1 1 1 1 1 1 1 1 )

aliens1=( '\033[1;32m|0|\033[0m' '\033[1;34m\-/\033[0m'
          '\033[1;35m:x:\033[0m' '\033[1;38m:#:\033[0m'
          '\033[1;33m!|!\033[0m' '\033[1;39m:-:\033[0m' )
aliens2=( '\033[1;32m:0:\033[0m' '\033[1;34m/-\\\033[0m'
          '\033[1;35m-x-\033[0m' '\033[1;38m-#-\033[0m'
          '\033[1;33m:|:\033[0m' '\033[1;39m-:-\033[0m' )

score=0

# farthest right that the *leftmost* alien can go to
MAXRIGHT=46
# furthest right that the ship can go to
FARRIGHT=73

# Ship's current position (x-axis)
ship=30
# Cannon column; remains the same even if ship moves
cannonX=$ship
# Cannon height; 0 means it's ready to fire
cannonY=0
# Positive direction to right, Negative to left
direction=1
offset=20
bottom=20
ceiling=4
MAXCEILING=6
DELAY=0.4

drawrow()
{
  # draw a row of aliens; return the index of any alien killed
  # note that only one alien can be killed at any time.
  alientype=$1
  shift
  let row="$alientype * 2 + $ceiling"
  aliensonrow=`echo $@ | tr ' ' '+' | bc`
  if [ $aliensonrow -eq 0 ]; then
    # Nothing to do here. In particular, do not detect failure.
    # Just clear the previous line (it may contain the final explosion
    # on that row) and return.
    tput cup $row 0
    printf "%80s" " "
    return 0
  fi
  if [ $row -eq $bottom ]; then
    tput cup `expr $bottom - 4` 6
    trap exit ALRM
    clear
    echo "YOU LOSE"
    sleep $DELAY
    stty echo
    tput cnorm
    exit 1
  fi
  declare -a thisrow
  thisrow=( `echo $@` )

  tput cup 0 0
  printf "Score: %-80d" $score

  killed=0
  # Clear the previous line
  tput cup `expr $row - 1` 0
  printf "%80s" " "

  tput cup $row 0
  printf "%80s" " "
  tput cup $row 0
  printf "%-${offset}s"

  # Don't do this calculation in the for loop, it is slow even without expr
  if (( $offset % 2 == 0 )); then
    thisalien=${aliens1[$alientype]}
else
    thisalien=${aliens2[$alientype]}
  fi

  # there are 8 aliens per row.
  for i in `seq 1 8`
  do
    value=${thisrow[$i]}
    avatar=$thisalien
  
    if [ $value -gt 0 ]; then
      # detect and mark a collision
      if [ $row -eq $cannonY ]; then
        let LEFT="$i * 4 + $offset - 4"
        let RIGHT="$i * 4 + $offset - 1"
        if [ $cannonX -ge $LEFT ] && [ $cannonX -le $RIGHT ]; then
          killed=$i
 avatar='\033[1;31m***\033[0m'
          ((score=$score + $value))
          cannonY=0
        fi
      fi
    fi

    if [ $value -eq 0 ]; then
      printf "    " 
    else
        echo -en "${avatar} "
    fi
  done
  return $killed
}

drawcannon()
{
  # move the cannon up one
  if [ $cannonY -eq 0 ]; then
    # fell off the top of the screen
    return
  fi

  tput cup $cannonY $cannonX
  printf " "
  ((cannonY=cannonY-1))
  tput cup $cannonY $cannonX
  echo -en "\033[1;31m*\033[0m"
}

drawship()
{
  tput cup $bottom 0
  printf "%80s" " "
  tput cup $bottom $ship 
  # Show cannon state by its color in the spaceship
  if [ $cannonY -eq 0 ]; then
    col=31
  else
    col=30
  fi
  echo -en "|--\033[1;${col}m*\033[0m--|"
}

move()
{
  # shift aliens left or right
  # move cannon, check for collision
  (sleep $DELAY && kill -ALRM $$) &
  # Change direction if hit the side of the screen
  if [ $offset -gt $MAXRIGHT ] && [ $direction -eq 1 ]; then
    # speed up if hit the right side of the screen
    DELAY=`echo $DELAY \* 0.90 | bc`
    direction=-1
    ((ceiling++))
  elif [ $offset -eq 0 ] && [ $direction -eq -1 ]; then
    direction=1
  fi

  ((offset=offset+direction))
  drawrow 0 ${row0[@]}
  row0[$?]=0
  drawrow 1 ${row1[@]}
  row1[$?]=0
  drawrow 2 ${row2[@]}
  row2[$?]=0
  drawrow 3 ${row3[@]}
  row3[$?]=0
  drawrow 4 ${row4[@]}
  row4[$?]=0
  drawrow 5 ${row5[@]}
  row5[$?]=0

  aliensleft=`echo ${row0[@]} ${row1[@]} ${row2[@]} ${row3[@]}\
         ${row4[@]} ${row5[@]} \
      | tr ' ' '+' | bc`
  if [ $aliensleft -eq 0 ]; then

    tput cup 5 5
    trap exit ALRM
    echo "YOU WIN" 
    sleep $DELAY
    #tput echo 
    tput cnorm
    echo; echo; echo
    exit 0
  fi
  drawcannon
  drawship
}

trap move ALRM
clear
drawship
# Start the aliens moving...

move

while :

do
  read -s -n 1 key
  case "$key" in
    a) 
       [ $ship -gt 0 ] && ((ship=ship-1)) 
 drawship
 ;;
    l)
       [ $ship -lt $FARRIGHT ] && ((ship=ship+1)) 
 drawship
 ;;
    f)
 if [ $cannonY -eq 0 ]; then
          let cannonX="$ship + 3"
   cannonY=$bottom
        fi
 ;;
    q)
 clear
 echo "Goodbye!"
 tput cnorm
 stty echo
 trap exit ALRM
 sleep $DELAY
 exit 0
 ;;
  esac
done
Permisos: chmod 700 space.bash 
Ejecución: ./space.bash
Movimientos del juego LEFT: a
RIGHT: l
FIRE: f
QUIT: q

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